2022/09/07

Homo Ludens - Wikipedia

Homo Ludens - Wikipedia

Homo Ludens

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Homo Ludens
Joan Huizinga, Homo ludens maitrier.jpg
Cover of the French edition, Gallimard
AuthorJohan Huizinga
CountryNetherlands
Subjectculturesociety
PublisherRandom House
Publication date
1938[1]

Homo Ludens is a book originally published in Dutch in 1938[2] by Dutch historian and cultural theorist Johan Huizinga.[3] It discusses the importance of the play element of culture and society.[4] Huizinga suggests that play is primary to and a necessary (though not sufficient) condition of the generation of culture. The Latin word ludens is the present active participle of the verb ludere, which itself is cognate with the noun ludusLudus has no direct equivalent in English, as it simultaneously refers to sport, play, school, and practice.[5]

Reception[edit]

Homo Ludens is an important part of the history of game studies. It influenced later scholars of play, like Roger Caillois. The concept of the magic circle was inspired by Homo Ludens.

Foreword controversy[edit]

Huizinga makes it clear in the foreword of his book that he means the play element of culture, and not the play element in culture. He writes that he titled the initial lecture on which the book is based, "The Play Element of Culture". This title was repeatedly corrected to "in" Culture, a revision he objected to. The English version modified the subtitle of the book to "A Study of the Play-Element in Culture", contradicting Huizinga's stated intention. The translator explains in a footnote in the Foreword, "Logically, of course, Huizinga is correct; but as English prepositions are not governed by logic I have retained the more euphonious ablative in this sub-title."[6]

Contents[edit]

I. Nature and significance of play as a cultural phenomenon[edit]

Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.[7]

Huizinga begins by making it clear that animals played before humans. One of the most significant (human and cultural) aspects of play is that it is fun.[8]

Huizinga identifies 5 characteristics that play must have:[9]

  1. Play is free, is in fact freedom.
  2. Play is not "ordinary" or "real" life.
  3. Play is distinct from "ordinary" life both as to locality and duration.
  4. Play creates order, is order. Play demands order absolute and supreme.
  5. Play is connected with no material interest, and no profit can be gained from it.[10]

Huizinga shows that in ritual dances a person 'becomes' a kangaroo. There is a difference in how western thought expresses this concept and how "primitive" religions view this. Scholars of religion use western terminology to describe non western concepts.

"He has taken on the "essence" of the kangaroo, says the savage; he is playing the kangaroo, say we. The savage, however, knows nothing of the conceptual distinctions between "being" and "playing"; he knows nothing of "identity'\ "image" or "symbol"." [11] In this way Huizinga suggests the universally understood concept of play is more fitting to both societies to describe this phenomenon.

II. The play concept as expressed in language[edit]

Word and idea are not born of scientific or logical thinking but of creative language, which means of innumerable languages—for this act of "conception" has taken place over and over again.[12]

Huizinga has much to say about the words for play in different languages. Perhaps the most extraordinary remark concerns the Latin language. "It is remarkable that ludus, as the general term for play, has not only not passed into the Romance languages but has left hardly any traces there, so far as I can see... We must leave to one side the question whether the disappearance of ludus and ludere is due to phonetic or to semantic causes."[13]

Of all the possible uses of the word "play" Huizinga specifically mentions the equation of play with, on the one hand, "serious strife", and on the other, "erotic applications".[14]

Play-category, play-concept, play-function, play-word in selected languages[edit]

Huizinga attempts to classify the words used for play in a variety of natural languages. The chapter title uses "play-concept" to describe such words. Other words used with the "play-" prefix are play-function and play-form. The order in which examples are given in natural languages is as follows:

Greek[15] (3)
παιδιά — pertaining to children's games,
ἄθυρμα — associated with the idea of the trifling, the nugatory,
ἀγών — for matches and contests.
Sanskrit[16] (4)
krīdati — denoting the play of animals, children, adults,
divyati — gambling, dicing, joking, jesting, ...,
vilāsa — shining, sudden appearance, playing and pursuing an occupation,
līlayati — light, frivolous insignificant sides of playing.
Chinese[17] (3)
wan — is the most important word covering children's games and much much more,
cheng — denoting anything to do with contests, corresponds exactly to the Greek agon,
sai — organized contest for a prize.
Blackfoot[18] (2)
koani — all children's games and also in the erotic sense of "dallying",
kachtsi — organized play.
Japanese[19] (1)
asobu — is a single, very definite word, for the play function.
Semitic languages
la’ab (a root, cognate with la’at) — play, laughing, mocking,
la’iba (Arabic) — playing in general, making mock of, teasing,[20]
la’ab (Aramaic) — laughing and mocking,
sahaq (Hebrew) — laughing and playing.
Latin (1)
ludus — from ludere, covers the whole field of play[21]

III. Play and contest as civilizing functions[edit]

The view we take in the following pages is that culture arises in the form of play, that it is played from the very beginning... Social life is endued with supra-biological forms, in the shape of play, which enhances its value.[22]

Huizinga does not mean that "play turns into culture". Rather, he sets play and culture side by side, talks about their "twin union", but insists that "play is primary".[22]

IV. Play and law[edit]

The judge's wig, however, is more than a mere relic of antiquated professional dress. Functionally it has close connections with the dancing masks of savages. It transforms the wearer into another "being". And it is by no means the only very ancient feature which the strong sense of tradition so peculiar to the British has preserved in law. The sporting element and the humour so much in evidence in British legal practice is one of the basic features of law in archaic society.[23]

Three play-forms in the lawsuit[edit]

Huizinga puts forward the idea that there are "three play-forms in the lawsuit" and that these forms can be deduced by comparing practice today with "legal proceedings in archaic society":[24]

  1. the game of chance,
  2. the contest,
  3. the verbal battle.

V. Play and war[edit]

Until recently the "law of nations" was generally held to constitute such a system of limitation, recognizing as it did the ideal of a community with rights and claims for all, and expressly separating the state of war—by declaring it—from peace on the one hand and criminal violence on the other. It remained for the theory of "total war" to banish war's cultural function and extinguish the last vestige of the play-element.[25]

This chapter occupies a certain unique position not only in the book but more obviously in Huizinga's own life. The first Dutch version was published in 1938 (before the official outbreak of World War II). The Beacon Press book is based on the combination of Huizinga's English text and the German text, published in Switzerland 1944. Huizinga died in 1945 (the year the Second World War ended).

  1. One wages war to obtain a decision of holy validity.[26]
  2. An armed conflict is as much a mode of justice as divination or a legal proceeding.[26]
  3. War itself might be regarded as a form of divination.[27]

The chapter contains some pleasantly surprising remarks:

  1. One might call society a game in the formal sense, if one bears in mind that such a game is the living principle of all civilization.[28]
  2. In the absence of the play-spirit civilization is impossible.[29]

VI. Playing and knowing[edit]

For archaic man, doing and daring are power, but knowing is magical power. For him all particular knowledge is sacred knowledge—esoteric and wonder-working wisdom, because any knowing is directly related to the cosmic order itself.[30]

The riddle-solving and death-penalty motif features strongly in the chapter.

  • Greek tradition: the story of the seers Chalcas and Mopsos.[31]

VII. Play and poetry[edit]

Poiesis, in fact, is a play-function. It proceeds within the play-ground of the mind, in a world of its own which the mind creates for it. There things have a different physiognomy from the one they wear in "ordinary life", and are bound by ties other than those of logic and causality.[32]

For Huizinga, the "true appellation of the archaic poet is vates, the possessed, the God-smitten, the raving one".[33] Of the many examples he gives, one might choose Unferd who appears in Beowulf.[34]

VIII. The elements of mythopoiesis[edit]

As soon as the effect of a metaphor consists in describing things or events in terms of life and movement, we are on the road to personification. To represent the incorporeal and the inanimate as a person is the soul of all myth-making and nearly all poetry.[35]

Mythopoiesis is literally myth-making (see Mythopoeia and Mythopoeic thought).

IX. Play-forms in philosophy[edit]

At the centre of the circle we are trying to describe with our idea of play there stands the figure of the Greek sophist. He may be regarded as an extension of the central figure in archaic cultural life who appeared before us successively as the prophetmedicine-man, seer, thaumaturge and poet and whose best designation is vates.

X. Play-forms in art[edit]

Wherever there is a catch-word ending in -ism we are hot on the tracks of a play-community.[36]

Huizinga has already established an indissoluble bond between play and poetry. Now he recognizes that "the same is true, and in even higher degree, of the bond between play and music"[37] However, when he turns away from "poetry, music and dancing to the plastic arts" he "finds the connections with play becoming less obvious".[38] But here Huizinga is in the past. He cites the examples of the "architect, the sculptor, the painter, draughtsman, ceramist, and decorative artist" who in spite of her/his "creative impulse" is ruled by the discipline, "always subjected to the skill and proficiency of the forming hand".[39]

On the other hand, if one turns away from the "making of works of art to the manner in which they are received in the social milieu",[40] then the picture changes completely. It is this social reception, the struggle of the new "-ism" against the old "-ism", which characterises the play.

XI. Western civilization sub specie ludi[edit]

We have to conclude, therefore, that civilization is, in its earliest phases, played.
It does not come from play like a baby detaching itself from the womb:
it arises in and as play, and never leaves it.[41]

XII. Play-element in contemporary civilization[edit]

In American politics it [the play-factor present in the whole apparatus of elections] is even more evident. Long before the two-party system had reduced itself to two gigantic teams whose political differences were hardly discernible to an outsider, electioneering in America had developed into a kind of national sport.[42]

Quotations[edit]

  • "Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." (On the Aesthetic Education of Man — Friedrich Schiller)[page needed]
  • "It is ancient wisdom, but it is also a little cheap, to call all human activity 'play'. Those who are willing to content themselves with a metaphysical conclusion of this kind should not read this book." (from the Foreword, unnumbered page)

Editions[edit]

  • Huizinga, Johan (1938). Homo Ludens: Proeve Ener Bepaling Van Het Spelelement Der Cultuur. Groningen, Wolters-Noordhoff cop. 1985. Original Dutch edition.
  • Huizinga, J. (1949). Homo Ludens: A Study of the Play-Element of Culture. London: Routledge & Kegan Paul.
  • Huizinga, Johan (1955). Homo ludens; a study of the play-element of culture. Boston: Beacon Press. ISBN 978-0807046814.
  • Huizinga, Johan (2014). Homo Ludens: A Study of the Play-Element of Culture. Mansfield Centre, CT: Martino Publishing ISBN 978-1-61427-706-4.

See also[edit]

Notes[edit]

  1. ^ Norman Polmar; Thomas B. Allen (15 August 2012). World War II: the Encyclopedia of the War Years, 1941–1945. Courier Corporation. pp. 927–. ISBN 978-0-486-47962-0.
  2. ^ Artur Skweres (25 October 2016). Homo Ludens as a Comic Character in Selected American Films. Springer. pp. 11–. ISBN 978-3-319-47967-5.
  3. ^ Huizinga, Johan (1944). "Homo Ludens" (PDF)art.yale.edu. Switzerland: Routledge.
  4. ^ Stephen Grabow; Kent Spreckelmeyer (3 October 2014). The Architecture of Use: Aesthetics and Function in Architectural Design. Routledge. pp. 51–. ISBN 978-1-135-01646-3.
  5. ^ "JM Latin English Dictionary | Free Latin Dictionary"www.latin-dictionary.org. Retrieved 19 September 2016.
  6. ^ Huizinga, Johan (1944). "Homo Ludens" (PDF)art.yale.edu. Switzerland: Routledge. pp. ix.
  7. ^ Huizinga 1955, p. 1.
  8. ^ Huizinga 1955, p. 3.
  9. ^ Huizinga 1955, p. 8–10.
  10. ^ Huizinga 1955, p. 13.
  11. ^ Huizinga 1955, p. 25.
  12. ^ Huizinga 1955, p.28
  13. ^ Huizinga 1955, p. 36.
  14. ^ Starting from his remark on Professor Buytendijk's use of the word "love-play", Huizinga remarks that in his own opinion "it is not the act as such that the spirit of language tends to conceive as play; rather the road thereto, the preparation for and introduction to 'love', which is often made enticing by all sorts of playing. This is particularly true when one of the sexes has to rouse or win the other over to copulating". Today one uses the word foreplay to describe this "love-play". Huizinga, 1955, p. 43.
  15. ^ Huizinga 1955, p. 30.
  16. ^ Huizinga 1955, p. 30–31.
  17. ^ Huizinga acknowledges the assistance of Professor Duyvendak's "friendly help [which allows him] to say something about the Chinese expressions for the play-function". Huizinga 1955, p. 32.
  18. ^ The information on the Blackfoot language used by Huizinga comes from Professor Christianus Cornelis Uhlenbeck. Huizinga 1955, p. 33. See the book Montana 1911: A Professor and his Wife among the Blackfeet for further details behind this contribution of the Blackfoot Indian language to Homo Ludens.
  19. ^ Huizinga acknowledges the assistance of Professor Johannes Rahder, Huizinga 1955, p.34. Having identified a single word, Huizinga then goes on to explain that the matter is more complicated, Specifically, he mentions bushido (which was enacted in play-forms) and later asobase-kotoba (literally play-language — for polite speech, the mode of address used in conversation with persons of higher rank).
  20. ^ Huizinga makes a point of noting that this Arabic word is used for the "playing" of a musical instrument, as in some modern European languages. Huizinga 1955, p. 35.
  21. ^ Huizinga then makes a point of noting that jocusjocari does not mean play proper in classical Latin. Huizinga 1955, p. 35. The primary reason for making this point here is that later he shall note the disappearance of ludus to be supplanted by jocus in the emergence of the Romance languages.
  22. Jump up to:a b Huizinga 1955, p. 46.
  23. ^ Huizinga 1995, p. 77.
  24. ^ Huizinga 1955, p. 84.
  25. ^ Huizinga 1955, p. 90.
  26. Jump up to:a b Huizinga 1955, p. 91.
  27. ^ Note from the translator: "Huizinga's own English MS. replaces this third factor by 'the cessation of normal social conditions'." Huizinga 1955, p. 91.
  28. ^ Huizinga 1955, p. 100–101.
  29. ^ Huizinga 1955, p. 101.
  30. ^ Huizinga 1955, p. 105.
  31. ^ Huizinga 1955, p. 109. Details of the contest are not easy to come by. Just after the fall of Troy, Mopsos meets Chalcas. Chalcas points to a fig tree and asks him: How many figs are there on that fig tree over there? Mopsos answers 9; Chalcas say 8. Chalcas is wrong and drops dead on the spot. Symboles, mythes et légendesArchived 29 June 2015 at the Wayback Machine. Date of last access 10 September 2008.
  32. ^ Huizinga 1955, p. 119.
  33. ^ Huizinga 1955, p. 120.
  34. ^ Huizinga, p. 121. The spelling of Unferd is sometimes given as Unferth in other texts.
  35. ^ Huizing 1955, p. 136.
  36. ^ The quotation is taken from Chapter XII The Play-element in Contemporary Civilization. It seems appropriate to bring it forward to Chapter X Play-forms in Art to characterize the naturally occurring -isms of ImpressionismCubism and so on. One wonders if Huizinga also had in mind the politically occurring -isms of CommunismFascismRepublicanismSocialism and so on. Huizinga 1955, p. 203.
  37. ^ Huizinga 1955, p. 158.
  38. ^ Huizinga 1955, p. 165.
  39. ^ Huizinga 1955, p. 166.
  40. ^ Huizinga 1955, p. 169.
  41. ^ Huizinga 1955, p. 173.
  42. ^ Huizinga 1955, p. 207.

External links[edit]

References[edit]

  • Huizinga, Johan. Homo LudensBeacon Press (1 June 1971). ISBN 0-8070-4681-7
  • Huizinga, Johan (1955). Homo ludens; a study of the play-element in culture. Boston: Beacon Press. ISBN 978-0-8070-4681-4.
  • Sutton-smith, Brian (2001), The ambiguity of play, Cambridge, Mass.: Harvard University Press, ISBN 978-0-674-00581-5OCLC 46602137
  • Wilhelmina Maria Uhlenbeck-Melchior; Mary Eggermont-Molenaar; Christianus Cornelius Uhlenbeck; Alice Beck Kehoe; Klaas van Berkel; Inge Genee (2005), Montana 1911: A Professor and his Wife among the Blackfeet, translated by Mary Eggermont-Molenaar, Calgary: University of Calgary Press, ISBN 978-1-55238-114-4OCLC 180772936











Categories: 1938 non-fiction books
Dutch non-fiction books
Anthropology books
Play (activity)
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In Homo Ludens, Johan Huizinga defines play as the central activity in flourishing societies. He identifies five characteristics of play: it is free; it is not “ordinary” or “real” life; it is distinct from “ordinary” life both as to locality and duration; it creates order; it is connected with no material interest, and from it no profit can be gained.

With cross-cultural examples from the humanities, business, and politics, Huizinga examines play in all its diverse guises―as it relates to language, law, war, knowledge, poetry, myth, philosophy, art, and much more. As he writes, “Civilization is, in its earliest phases, played. It does not come from play like a baby detaching itself from the womb: it arises in and as play, and never leaves it.”

Starting with Plato, Huizinga traces the contribution of “man the player” through the Middle Ages, the Renaissance, and early modern world. With an eye for our own times he writes: “In American politics [play] is even more evident. Long before the two-party system had reduced itself to two gigantic teams whose political differences were hardly discernible to an outsider, electioneering in America had developed into a kind of national sport.” With its remarkable historical sweep, Homo Ludens defines play for generations to come.

“A fascinating account of ‘man the player’ and the contribution of play to civilization.”―Harper’s

“A writer with a sharp and powerful intelligence, helped by a gift of expression and exposition which is very rare, Huizinga assembles and interprets one of the most fundamental elements of human culture: the instinct for play. Reading this volume, one suddenly discovers how profoundly the achievements in law, science, poverty, war, philosophy, and in the arts, are nourished by the instinct of play.”―Roger Caillois, editor of Diogenes






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Homo Ludens: A Study of the Play Element in Culture

by
Johan Huizinga
4.02 · Rating details · 2,210 ratings · 176 reviews
In Homo Ludens, the classic evaluation of play that has become a "must-read" for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come.

"A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga (less)

Paperback, 220 pages
Published June 1st 1971 by Beacon Press (first published 1938)
Original Title
Homo ludens: proeve eener bepaling van het spel-element der cultuur
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Why did Huizinga suggest foreplay does not truly emerge in play like the other cultural phenomena he dissects in his work? I read it in the original Dutch btw
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Adam I think because it doesn't fit Huizinga's definition. To Huizinga that goal of romantic play is ultimately copulative, productive. It is a means to at…more
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Jan 30, 2020Trevor rated it it was amazing
Shelves: education, psychology, philosophy, language, religion, social-theory
I know, you think this is going to be one of those books where an academic has a stupid idea, but runs with it anyway and then spends half of the book saying, ‘no, no listen, hear me out on this…’ in ever more desperate tones. But this is so much better than that.

This book starts off reminding us that while we like to think of ourselves as homo sapiens (wise man) our ‘wisdom’ has proven increasingly hard to mention without including an ironic wink or an embarrassed cough, at least. We also have occasionally referred to ourselves as homo faber (man the maker) – but again, while this is accurate enough in itself, it isn’t clear that it covers all aspects of what it means to be human. And we need to mention that other animals also make things. The author argues that play isn’t something that solely belongs to humans either (he lists lots of animals that engage in play), but it is something that explains aspects of what it means to be human that can’t really be explained by referring to us as wise or as making stuff. We are something of all three. It isn’t that he wants to replace homo sapiens and homo faber so much – just that he wants to add homo ludens (man the game-player) also into the mix.

I’ve only learnt of this book recently, I’ve been reading about gamification of work and every books I’ve read on the topic refers back to this book as seminal. What I found so interesting here is the scope of ‘play’ that he includes – I had never really thought about it before, but play does seem to structure an awful lot of activities that we humans perform, although for a lot of those activities we would certainly not normally think of them as play. The most controversial that he discusses here is probably religion. I do understand that the religious are hardly likely to be delighted with the idea that he views religion is a form of play – given the standard binary opposition we create between play and seriousness – but I don’t think the author is trying to be disrespectful, in fact, I think he sees play as one of the highest aspects of being human – so his linking it to religion is meant to enhance the worth of both. For him, play and religion both need us to step outside the normal rules of our existence, to enter a magical space, engage in an activity that is primarily defined within its own terms and as something that is other-worldly, something that is totally engrossing, and so on. The connections between play and ritual, play and religion highlighted here seem interesting to me, and well worth thinking through, even if you do ultimately reject them.

The idea that animals also play implies that play is more fundamental to us than culture, if only because it clearly originated earlier than culture. The author sees culture as coming out of forms of play – and he does some lovely work here around poetry, metaphor, painting, dancing, drama in highlighting their play aspects. I’m going to end this review with many, many quotes from the book – you see what I mean from those.

Some of the ideas here are seriously fascinating. For instance, the spatial nature of play – how we enter a ‘magic circle’ and how in that space there are very specific if also very arbitrary rules. But the rules are only arbitrary in the sense that any of them could be different, the truth is that once they are fixed, they become utterly fixed. So that, in chess there is no real reason why a Bishop couldn’t have moved in the way a Knight now moves, but that if you are playing chess and you move your Bishop as if it was a Knight, well… that’s probably as good a way to start a fight as any.

And this is also true of other ‘games’ we might not normally think of as games. At one point he mentions the role of poetry in ceremony – I guess we have all been to funerals where a relative or friend has written a poem to express their grief. But this works (or rather doesn’t work) in reverse. A teacher I once had said that if you want to drive someone you are having an argument with to the point of exploding rage, you should just start rhyming. His point being that in an argument you are meant to be focused totally on the meaning of the words, and not have brain space left over to think about the similarity in sound these words share. By rhyming it is clear that you are not fully focused on the content of the argument – and again, it’s a bit like moving your Bishop as if it was a Knight. By the way, I take no responsibility at all for what happens to you if you are stupid enough to try any of these things.

Also interesting here is the idea that being a spoiled sport is worse than being a cheat. Bourdieu says somewhere that hypocrisy is the compliment bad people pay to the good – in the sense that being a hypocrite implies you know the worth of goodness, even if you can’t quite live by it. Being a cheat means you are so involved in the game that you are prepared to break the rules to win – but compare that to someone bored by a game… there is little worse to the enthusiast. And this is also true in ‘serious’ life too – hence the outrage felt by the religious for atheists. To play implies freedom, in the sense that being forced to play stops it really being ‘play’. As anyone forced to be involved in a work ‘team building’ exercise will tell you, unless you are their manager.

The problem is that seriousness and playfulness don’t make a proper dichotomy, in fact, he argues that playfulness wins here too – since to play properly is to play in all seriousness, whereas play can often undermine the seriousness of a situation.

Pascal is interesting to think about around these ideas too. He often talked about games in – perhaps the most famous being his wager, the idea that if there is a god and you have bet that there isn’t one, hmm, you are pretty well stuffed and stuffed for all of eternity – but if you think there is a god and it works out that there isn’t one, well, what have you lost? He also says that a hunter can spend the whole day out and about only to bring home a mangy rabbit – but that ‘the prize’ really isn’t the point – offering the hunter an already dead deer at the start of the day and saying, ‘now you don’t need to go hunting’, wouldn’t work because the point of the hunt isn’t the prize, it is the process, the game, the play.

He also writes about fashion here and that too is wonderful – I want to include lots of quotes – so I should just shut up and get on with it. I really liked this book. It gives lots to think about. Almost every page is worth stopping over.

Some quotes:

Were I compelled to put my argument tersely in the form of theses, one of them would be that anthropology and its sister sciences have so far laid too little stress on the concept of play and on the supreme importance to civilization of the play-factor. x

Play is older than culture, for culture, however inadequately defined, always presupposes human society 1

This intensity of, and absorption in, play finds no explanation in biological analysis. 2

No other modern language known to me has the exact equivalent of the English "fun" 3

Animals play, so they must be more than merely mechanical things. We play and know that we play, so we must be more than merely rational beings, for play is irrational. 4

Examined more closely, however, the contrast between play and seriousness proves to be neither conclusive nor fixed. 5

It is worth noting that the purely physiological act of laughing is exclusive to man, whilst the significant function of play is common to both men and animals. 6

First and foremost, then, all play is a voluntary activity. 7

the first main characteristic of play: that it is free, is in fact freedom. 8

that play is not "ordinary" or "real" life. 8

Here we come across another, very positive feature of play: it creates order, is order. 10

Paul Valery once in passing gave expression to a very cogent thought when he said: "No scepticism is possible where the rules of a game are concerned, for the principle underlying them is an unshakable truth.. . ." 11

The player who trespasses against the rules or ignores them is a "spoil-sport". 11

It is curious to note how much more lenient society is to the cheat than to the spoil-sport. 11

The participants in the rite are convinced that the action actualizes and effects a definite beatification, brings about an order of things higher than that in which they customarily live. 14

The function of the rite, therefore, is far from being merely imitative; it causes the worshippers to participate in the sacred happening itself. 15

The ritual act has all the formal and essential characteristics of play which we enumerated above, particularly in so far as it transports the participants to another world. 18

We found that one of the most important characteristics of play was its spatial separation from ordinary life. A closed space is marked out for it, either materially or ideally, hedged off from the everyday surroundings. Inside this space the play proceeds, inside it the rules obtain. 19

Sacrament and mystery presuppose a hallowed spot. 20

The play-mood is labile in its very nature. At any moment "ordinary life" may reassert its rights 21

So that the apparently quite simple question of what play really is, leads us deep into the problem of the nature and origin of religious concepts. 25

play is a voluntary activity or occupation executed within certain fixed limits of time and place, according to rules freely accepted but absolutely binding, having its aim in itself and accompanied by a feeling of tension, joy and the consciousness that it is "different" from "ordinary life". 28

The absence of a common Indo-European word for play also points to the late conception of a general play concept. 29

It is quite natural that we should tend to conceive music as lying within the sphere of play, even apart from these special linguistic instances. Making music bears at the outset all the formal characteristics of play proper: the activity begins and ends within strict limits of time and place, is repeatable, consists essentially in order, rhythm, alternation, transports audience and performers alike out of "ordinary" life into a sphere of gladness and serenity, which makes even sad music a lofty pleasure. 42

bearing in mind that the term "playing" is never applied to singing, and to music making only in certain languages, it seems probable that the connecting link between play and instrumental skill is to be sought in the nimble and orderly movements of the fingers. 42

It is not the act as such that the spirit of language tends to conceive as play; rather the road thereto, the preparation for and introduction to "love", which is often made enticing by all sorts of playing. This is particularly true when one of the sexes has to rouse or win the other over to copulating. 43

Language also normally distinguishes between love-play and copulation. 43

Play is a thing by itself. The play-concept as such is of a higher order than is seriousness. For seriousness seeks to exclude play, whereas play can very well include seriousness. 45

The view we take in the following pages is that culture arises in the form of play, that it is played from the very beginning 46

Solitary play is productive of culture only in a limited degree. 47

It is doubly remarkable that birds, phylogenetic ally so far removed from human beings, should have so much in common with them. Woodcocks perform dances, crows hold flying matches, bower-birds and others decorate their nests, song-birds chant their melodies. 47

Closely connected with play is the idea of winning. Winning, however, presupposes a partner or opponent; solitary play knows no winning, and the attainment of the desired objective here cannot be called by that name. 50

Here we have another very important characteristic of play: success won readily passes from the individual to the group. 50

Every game has its stake. 50

We do not play for wages, we work for them. 51

To our way of thinking, cheating as a means of winning a game robs the action of its play-character and spoils it altogether, because for us the essence of play is that the rules be kept-that it be fair play. Archaic culture, however, gives the lie to our moral judgement in this respect, as also does the spirit of popular lore. 52

Luck may have a sacred significance; the fall of the dice may signify and determine the divine workings; by it we may move the gods as efficiently as by any other form of contest. Indeed, we may go one further and say that for the human mind the ideas of happiness, luck and fate seem to lie very close to the realm of the sacred. 56

In the potlatch one proves one's superiority not merely by the lavish prodigality of one's gifts but, what is even more striking, by the wholesale destruction of one's possessions just to show that one can do without them. 58

The word iambos is held by some to have meant originally "derision", with particular reference to the public skits and scurrilous songs which formed part of the feasts of Demeter and Dionysus. 68

Thus, from an immemorial custom of ritual nature, iambic poetry became an instrument of public criticism. 68

That an affinity may exist between law and play becomes obvious to us as soon as we realize how much the actual practice of the law, in other words a lawsuit, properly resembles a contest whatever the ideal foundations of the law may be. 76

The lawsuit can be regarded as a game of chance, a contest, or a verbal battle. 78

It is not so much the abstract question of right and wrong that occupies the archaic mind as the very concrete question of winning or losing. 78

Divine Will, destiny and chance seem more or less distinct to us, at least we try to distinguish between them as concepts. To the archaic mind, however, they are more or less equivalent. "Fate" may be known by eliciting some pronouncement from it. 79

A mark of this heroism is the complete disdain felt by the nobleminded for all material things. A Japanese nobleman shows his education and superior culture by not knowing, or professing not to know, the value of coins. 102

Kenshin, when warring with another Prince by name Shingen who dwelt in the mountains, was informed by a third party that he, though not in open feud with Prince Shingen, had cut the latter's supply of salt. Whereupon Prince Kenshin commanded his subjects to send salt to the enemy, expressing his contempt of such economic warfare by saying: "I fight not with salt but with the sword!" 102
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Nov 05, 2012Ana rated it it was amazing
Shelves: of-family, non-fiction, philosophy, treats-religion, brainy-psychological, of-life-and-death
initially:

it took me a long time, but it's not an easy study and most of the references it made seemed to bounce off my head like some blank wall... i so need to study more of everything...

review:

first and foremost, this can't be a review with a plot resume or a linear story line. it's an essay, a study, a scientific paper (a long one, for sure) and it brings along a baggage of information that you can hardly incorporate.

i have only been seriously reading scientific, non-fiction works for about ...more
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Oct 28, 2016Matthew rated it really liked it
What is play? Well, now you know - it's a lot of things.

It's a really exciting text, partly because play is fun to think about, and partly because the writer's passion for the topic grabs hold off your imagination. It's not just play, it's play-culture, it's the play-factor. I've written a few blog posts about it because I feel like the ideas deserve it. Very forward thinking for a turn of the 20th century writer. (less)
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May 17, 2019Jonny Thomson rated it liked it
I need to caveat this review by saying I enjoyed the reading experience much more than I did the book's content/thesis, and so the 3* is probably the average of the two.

By reading experience, I mean that it was brilliant to dive again into a book that presents a philosophical and anthropological argument, and to engage with it intellectually; I enjoyed reading, challenging, questioning, noting, and contemplating. It's the first book in a while I've made notes on, and where I sat after each chapter thinking about what I've just read.
With this in mind, it has to be said that you do have to get your (reading) eye in for this and these kind of books. Not only is it dated by about a century now, but it's a translation as well. The upshot is that you either have to take it 10 pages at a time, or just work at it until the tone and style clicks. It's not easy to read, but then often reading doesn't have to be easy to be good.

As to the content:

The best part of the book comes in where Huizinga highlights the vast range of activities and aspects of human culture that involve, essentially, creating imaginary worlds, making abstract rule systems, and present conflicts (which the author calls 'agonistic' which is oddly pretentious, needlessly using as it does an ancient Greek work when a raft of more suitable modern words would be fine). The book can then be summarized as the idea that the human capacity for 'playing' is natural, instinctive, and it is the very reason we have culture and why this culture continues. We are more likely to play (ludens) than be rational (sapiens). Interesting, and I can vaguely get on board with the idea.
I'll give one example Huizinga mentions: the law court is a 'playground' of wigs, of juries, of judges, of benches, of gabels, of speaking orders etc... but everyone plays their roles and everyone obeys the rules. He argues then that wars, too, have a certain 'rule of war' to them and that poerty, literature, philosophy, sports etc... all, when looked at a certain way, have all these functions. In this last bit, I have a problem.

My issue is in how broadly Huizinga defines 'play'. He does give 5 separate criteria fairly early on but, in summary, it amounts to "creating and following rules, that involves competition, and which isn't for any material gain". It can be fun and frothy (ludic) or it can be dead serious.
The rest of the book is spent then picking and choosing all the bits of human life that conveniently fit this...his... definition. I can just about get on board when he talks about the law courts being a type of 'play' or 'performance', but he seriously loses me when he talks about art, philosophy, charity and virtue, literature, culture, poetry, and (the worst for me) war.
It is obvious that Huizinga is cherry-picking examples to fit his theory, rather than, as any good academic, making his theory fit the examples.
Take his chapter on War. He lists all those incredibly honorable and chivalrous moments in history (he does acknowledge but then just ignores how these are likely fabricated or inflated) when people obey the 'rules of war' to make it seem it's a form of play. The obvious counter example is begged: what of the plethora times when war has been brutally, barbarically, and ruthlessly fought? What of those thousands of occasions when the rules of war have been laughed at and stamped on? Huizinga nods to these times but says "these are not humane and therefore not really human".

Like any good quack and pseudo-scientist he has explained away the fact to fit his theory.

So, then, we have arrived at an utterly unfalisfiable thesis. Huizinga picks examples (he's far too heavily fixated on Ancient Greece, in my opinion) that fit his theory. Musicians sometimes had performance duels, therefore it's a play! Art sometimes depicts conflict...it's play! etc..
Furthermore, he conspicuously ignores any counter examples (what, for example, of the majority of artists who do their work only for the sheer private enjoyment?) or those he does raise he can then explain away as "not being true culture" or as "a regression" as he does, pretty much, with the entire 19th century! There is nothing that can be presented as counter-evidence if he has to only explain it as being 'not worthy of humans and human culture'.

I ought not to be too cruel, because I think there is a lot of good to be said about the book. I enjoyed and learned a lot, and the basic point that human nature and human society functions on rule-following, I believe to be true. However, this point I also believe to be both better argued by Kripke and Wittgenstein but is also as old (at least) as Shakespeare's line: "all the world's a stage, And all the men and women merely players".
A much more succinct, and iambic, summation of 200 pages. (less)
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May 28, 2013Nick Carraway LLC rated it liked it
1) ''Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.''

2) ''As a culture proceeds, either progressing or regressing, the original relationship we have postulated between play and non-play does not remain static. As a rule the play-element gradually recedes into the background, being absorbed for the most part in the sacred sphere. The remainder crystallizes as knowledge: folklore, poetry, philosophy, or in the various forms of judicial and social life.''

3) ''All knowledge---and this naturally includes philosophy---is polemical by nature, and polemics cannot be divorced from agonistics. Epochs in which great new treasures of the mind come to tlight are generally epochs of violent controversy. Such was the 17th century, when Natural Science underwent a glorious efflorescence coinciding with the weakening of authority and antiquity, and the decay of faith. Everything is taking up new positions; camps and factions fill the scene. You have to be for Descartes or against him, for or against Newton, 'les modernes', 'les anciens', the flattening of the earth at the poles, inoculation, etc.''

4) ''It has not been difficult to show that a certain play-factor was extremely active all through the cultural process and that it produces many of the fundamental forms of social life. The spirit of playful competition is, as a social impulse, older than culture itself and pervades all life like a veritable ferment. Ritual grew up in sacred play; poetry was born in play and nourished on play; music and dancing were pure play. Wisdom and philosophy found expression in words and forms derived from religious contests. The rules of warfare, the conventions of noble living were build up on play-patterns. We have to conclude, therefore, that civilization is, in its earliest phases, played. It does not come from play like a babe detaching itself from the womb: it arises in and as play, and never leaves it.''

5) ''So that by a devious route we have reached the following conclusion: real civilization cannot exist in the absence of a certain play-element, for civilization presupposes limitation and mastery of the self, the ability not to convuse its own tendencies with the ultimate and highest goal, but to understand that it is enclosed within certain bounds freely accepted. Civilization will, in a sense, always be played according to certain rules, and true civilization will always demand fair play. Fair play is nothing less than good faith expressed in play terms. Hence the cheat or the spoil-sport shatters civilization itself. To be a sound culture-creating force this play-element must be pure. It must not consist in the darkening or debasing of standards set up by reason, faith or humanity. It must not be a false seeming, a masking of political purposes behind the illusion of genuine play-forms. True play knows no propaganda; its aim is in itself, and its familiar spirit is happy inspiration.'' (less)
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Apr 30, 2012John Gustafson rated it it was amazing
I'd never heard of this book (written in 1938) until recently, when I started running across references to it in a lot of disparate places. It's fascinating, and I wonder if play-theory is going to make a comeback as a major school of literary and social criticism. "Play," after all, is one of the few values that has remained intact across both New Criticism and postmodernism (although I've always found that postmodernism plays lip service to play, favoring narrow identity politics). Huizinga's thesis is that play and play-forms both predate and comprise human culture. This is a more complicated assertion than it may first appear: many aspects of culture that we consider play actually do not meet Huizinga's formal definition (notably, professional sports) whereas traces of actual play, properly rooted in serious and extra-rational ritual, is often hidden.

I'd like to reread this book someday when I have a more firm grounding in Classics and 18th century philosophy--probably not until Matrix downloading technology has been perfected--because I feel as if I absorbed only a small fraction of what is offered here. But I am glad that I'd recently read Jane McGonigal's Reality Is Broken: Why Games Make Us Better and How They Can Change the World so to better draw connections between Huizinga's theories and the changing conception in contemporary life of what constitutes play. A major problem I had with the McGonigal book--the fact that she ignores the economic dimension of how video games are consumed--finds complementary criticism here where Huizinga rigorously defines the circumstances under which "play" can occur in a number of contexts.

His approach is highly philological, but even without knowledge of ancient Greek (which, don't get me wrong, would have helped), I still found very interesting Huizinga's instances of how the play-element is embedded in language itself, from Greek to contemporary Dutch (his own language) and English (whose word "fun" Huizinga claims has no perfect analogue in any living language). I'm going to be looking for post-war criticism of Huizinga's ideas; play-theory (not to be confused with game theory, also interesting, but better aligned with economy-centered ideologies) seems to be one of the most constructive lines of cultural inquiry I've been acquainted with in a while. (less)
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Mar 01, 2017Ina Lenca rated it really liked it · review of another edition
It's a great read. I must say it helps a lot if you have at least basic knowledge of cultural history - history of philosophy (mainly Ancient Greek), religion, history of anthropology (Boas, Malinowski, Maus), literature -, and history in general, also knowledge of Latin and Ancient Greek, as well as German and actually any other language you might know. It's easier and more engaging to read if you have some interest in philology, as the approach is highly philological. Having said that, I do still encourage anyone interested in the topic of games and play to read it, because, although the aforementioned is something that aids in the process of understanding, the basic ideas are explained well enough for anybody willing to understand. And, although I would say that at some points the idea of play wasn't as compelling and seeing it in almost every sphere of culture seemed a bit of a stretch, I was surprised to see play where I definitely did not expect it. (less)
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Aug 18, 2020Keary Birch rated it really liked it · review of another edition
Shelves: 2020
Finally, I am finished. A long and in many ways difficult read but worth it and it made me think. There are issues, specifically that the translation (the book was written on German originally and, it would appear, translated by a historian). But it has a lot of interesting ideas and interestingly enough an comment in the last chapter that is very germane to world politics today.

A very worthwhile read.
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Mar 18, 2017Will rated it really liked it · review of another edition
Shelves: psychology
"[In Ethiopia] even under Italian rule, litigation still continued to be a passion and a sport that delighted the natives. According to an English newspaper, a judge received a visit from a man who had lost his case on the previous day, but now said contentedly: 'I had a very bad lawyer, you know, all the same I'm glad to have had a good run for my money!'" ...more
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Oct 25, 2014Thamar rated it really liked it · review of another edition
Shelves: informative, interaction-design, at-my-shelf
This first study of play & culture (1938) gives great basic understanding of what works in gamification and any environment that involves play.
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Dec 29, 2014Emilio Garofalo rated it it was amazing
The seminal work in this field of study
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May 27, 2021Ron Peters rated it liked it · review of another edition
Shelves: history, civilization
Huizinga* argues that many aspects of culture developed within his formal framework of play and are still shaped by aspects of this framework. Civilization is, in other words, played. It “does not come from play… it arises in and as play.” But he defines play variously and applies his definitions variously throughout the book.

His basic and none too playful framework of play defines it as something freely engaged in, standing outside of ordinary life (“not serious” yet intensely absorbing), proceeding “within its own proper boundaries of time and space according to fixed rules and in an orderly manner,” and as something which results in no pecuniary gain. Though not inevitably, it often promotes “the formation of social groupings which tend to surround themselves with secrecy and to stress their difference from the common world by disguise or other means."

This framework is so broad that Huizinga can, and does, place many very un-fun activities of intense seriousness under the rubric of play, for example, religious rites, judicial proceedings, and war. He accomplishes this stretch, in part, through an etymological analysis he uses to support his claim that “contest means play.” After this, he often emphasizes the importance to “play” of contesting against and defeating others. He goes so far as to speak of “the agonistic structure of the universe.”

Today, he would have fun writing about hip-hop battles. Generally, the rhetoric he uses is manipulative and his just-so data is cherry-picked: it would be interesting to see a study of this. The book contains much inherently interesting historical and cross-cultural lore on wide-ranging topics.

I find Huizinga’s ideas unconvincing. Still, Googling his work, I found that it has spawned an entire academic cottage industry of Play Studies, replete with journals, conferences and bravely played agonistic contests of academic prowess among its participants.

* Play-element #1. Try not to think of Sheldon Cooper’s “Bazinga!” every time you read this author’s name (https://is.gd/bddjwu) (less)
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Apr 12, 2021inco rated it really liked it · review of another edition
It seems to me that Huizinga wrote it in a linear form and time, and so you can see that as time passes he becomes "a little bit" of a racist. Although at first, he uses historical references of ancient, primitives and a variety of human societies or cultures to support his statement, that of an even more side of a human figure like "homo luden", in a manner of recpectful and receptive way of historical content itself, his lasts chapters contain some racist designation of his speaking on, also a more personal criticality on themes like art or aesthetic matters.
Nevertheless, his statements made of facts and references or logical assumptions, sometimes may appear forced to support his words, also I can not based on his bibliographical references whose I do not know. We speak on a book published at 1938, and its bibliography list is such a rich list of books. Also the range on topics he attempts to cover.
Having written all the above, now I want to express my feelings on a book where you can find so many information on such a variety of cultures, based on common cultural points or not, a playful and hidden side of us or aspects of our civilization which "demythify" layers of the foundations of Western Civilization and "ethics" like War, Justice, Philosophy and so on.

The ritualistic, the Ritual in its abstract concept and form constructs our daily life, assuming the cultural capital of the "daily" matter also the earthly and playful scope of the mankind.
The play-ful on acts, through daily lives or rituals, also history and culture, as a cultural factor also an object itself, play -also- a part on its absraction, forming the abstract image or idea which folding on other cultural instruments, like Justice, and therefore affect their historical image, both. The image of play itself, coming again in its concern on seriousness or not. Of course, the play-factor as an instrument is not as in common definition as it is accepted by the author. That is the initial power of his concern, book-typed and forced to be able to affect things, which they are definitive in common. Like Homo-Sapien, the wise man, who is not as wise as it appears to be, like the author writes in the prologue. (less)
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Dec 13, 2021Tiffany Low rated it liked it
Shelves: recs
Homo Ludens is a study into play where Huizinga argues that play is an element in everyday life. It was recommended to me by Daniel Bosch, my English professor. The book provided insight into ancient cultures, their linguistic, and contests that contributes to play-like qualities. We explored how play is found in poetry, war, philosophy, contest (and more) of both archaic and modern societies. This book gave a great general scope of humanity through the thread of play, something that I did not consider previously. For example, the magical sphere of play that is bounded by rules and time, the innocence of play (where we play for the sake of playing), and the seemingly bipolar concepts of play and seriousness that are more intertwined than we expect.

However, I found that I did not understand a number of the references due to my limited understanding of historic literature (ex. Plato). I hope to return to this book when I have more time, considering I finished this during finals week and was forced to return it, and a broader understanding of Greek texts. This was also partly my fault because I went into this book not knowing it was essentially a formal study, and the reading is dense. (less)
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Oct 24, 2021Anya is currently reading it
Shelves: sp-all, philosophy, poetry, self-edu
"The reader of these pages should not look for detailed documentation of every word. In treating of the general problems of culture, one is constantly obliged to undertake predatory incursions into provinces not sufficiently explored by the raider himself. To fill in all the gaps in my knowledge beforehand was out of the question for me. I had to write now, or not at all. And I wanted to write."
Such direct humility is rare. Perhaps this is just a sensitized subject after I read Interior Castle by Teresa of Avila. I'm not faulting her of disingenuous humility, it's very likely just her style, but it felt so thick, as to be worryingly self-admonishing. This kind of almost tongue-in-cheek (dare I say, playful! yes, I really think he embedded the play concept into his self) humility reads much smoother for me.

I. Nature and Significance of Play as a Cultural Phenomenon
"First and foremost, then, all play is a voluntary activity. Play to order is no longer play: it could at best be but a forcible imitation of it. By this quality of freedom alone, play marks itself off from the course of the natural process. It is something added thereto and spread out over it like a flowering, an ornament, a garment."

"Though play as such is outside the range of good and bad, the element of tension imparts to it a certain ethical value in so far as it means a testing of the player's prowess: his courage, tenacity, resources and, last but not least, his spiritual powers—his “fairness”; because, despite his ardent desire to win, he must still stick to the rules of the game."

"The “differentness” and secrecy of play are most vividly expressed in “dressing up”. Here the “extra-ordinary” nature of play reaches perfection. The disguised or masked individual “plays” another part, another being. He is another being. The terrors of childhood, open-hearted gaiety, mystic fantasy and sacred awe are all inextricably entangled in this strange business of masks and disguises.
Summing up the formal characteristics of play we might call it a free activity standing quite consciously outside “ordinary” life as being “not serious”, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it."

"The rite produces the effect which is then not so much shown figuratively as actually reproduced in the action. The function of the rite, therefore, is far from being merely imitative; it causes the worshippers to participate in the sacred happening itself. As the Greeks would say, “it is methectic rather than mimetic”. It is “a helping-out of the action”."

"Frobenius is right to discard the facile hypothesis which contents itself with hypothecating an innate “play instinct”. The term “instinct”, he says, is “a makeshift, an admission of helplessness before the problem of reality”. Equally explicitly and for even better reasons, he rejects as a vestige of obsolete thinking the tendency to explain every advance in culture in terms of a “special purpose”, a “why” and a “wherefore” thrust down the throat of the culture-creating community. “Tyranny of causality at its worst,” “antiquated utilitarianism” he calls such a point of view."

"Such playing contains at the outset all the elements proper to play: order, tension, movement, change, solemnity, rhythm, rapture."

"Think of the peculiar charm that the mask as an objet d'art has for the modern mind. [...] Modern man is very sensitive to the far-off and the strange. Nothing helps him so much in his understanding of savage society as his feeling for masks and disguise."

II. The Play-Concept as Expressed in Language
"When speaking of play as something known to all, and when trying to analyse or define the idea expressed in that word, we must always bear in mind that the idea as we know it is defined and perhaps limited by the word we use for it. Word and idea are not born of scientific or logical thinking but of creative language, which means of innumerable languages—for this act of “conception” has taken place over and over again. Nobody will expect that every language, in forming its idea of and expression for play, could have hit on the same idea or found a single word for it, in the way that every language has one definite word for “hand” or “foot”. The matter is not as simple as that."

"One culture has abstracted a general notion of play much earlier and more completely than another, with the curious result that there are highly developed languages which have retained totally different words for the various play-forms and that this multiplicity of terms has itself impeded the aggregation of all the forms under one head. One is reminded here of the well-known fact that some of the so-called primitive languages have words for the different species of a common genus, as for eel and pike, but none for fish."

"The extraordinary earnestness and profound gravity of the Japanese ideal of life is masked by the fashionable fiction that everything is only play. Like the chevalerie of the Christian Middle Ages, Japanese bushido took shape almost entirely in the play-sphere and was enacted in play-forms. The language still preserves this conception in the asobase-kotoba (literally play-language) or polite speech, the mode of address used in conversation with persons of higher rank. The convention is that the higher classes are merely playing at all they do. The polite form for "you arrive in Tokio" is, literally, "you play arrival in Tokio”; and for "I hear that your father is dead", "I hear that your father has played dying". In other words, the revered person is imagined as living in an elevated sphere where only pleasure or condescension moves to action."

"It is remarkable that ludus, as the general term for play, has not only not passed into the Romance languages but has left hardly any traces there, so far as I can see. In all of them—and this necessarily means at a quite early period—ludus has been supplanted by a derivative of jocus, which extended its specific sense of joking and jesting to “play” in general. Thus French has jeu, jouer; Italian gioco, giocare; Spanish juego, jugar; Portuguese jogo, jogar; Rumanian Joe, juca; while similar words occur in Catalan, Provençal and Rhaeto-Romanic."

"Who can deny that in all these concepts—challenge, danger, contest, etc.—we are very close to the play-sphere? Play and danger, risk, chance, feat—it is all a single field of action where something is at stake. [...] We have to feel our way into the archaic sphere of thought, where serious combat with weapons and all kinds of contests ranging from the most trifling games to bloody and mortal strife were comprised, together with play proper, in the single fundamental idea of a struggle with fate limited by certain rules. Seen in this way, the application of the word “play” to battle can hardly be called a conscious metaphor. Play is battle and battle is play."

"We can say, perhaps, that in language the play-concept seems to be much more fundamental than its opposite. The need for a comprehensive term expressing “not-play” must have been rather feeble, and the various expressions for “seriousness” are but a secondary attempt on the part of language to invent the conceptual opposite of “play”. They are grouped round the ideas of “zeal”, “exertion”, “painstaking”, despite the fact that in themselves all these qualities may be found associated with play as well. The appearance of a term for “earnest” means that people have become conscious of the play-concept as an independent entity— a process which, as we remarked before, happens rather late. [...] The significance of “earnest” is defined by and exhausted in the negation of “play”—earnest is simply “not playing” and nothing more. The significance of “play”, on the other hand, is by no means defined or exhausted by calling it “not-earnest”, or “not serious”. Play is a thing by itself. The play-concept as such is of a higher order than is seriousness."

III. Play and Contest as Civilizing Functions
"In games of pure chance the tension felt by the player is only feebly communicated to the onlooker. In themselves, gambling games are very curious subjects for cultural research, but for the development of culture as such we must call them unproductive. They are sterile, adding nothing to life or the mind. The picture changes as soon as play demands application, knowledge, skill, courage and strength."

"The popular Dutch saying to the effect that “it is not the marbles that matter, but the game”, expresses this clearly enough. Objectively speaking, the result of the game is unimportant and a matter of indifference."

"It is very curious how the words “prize”, “price” and “praise” all derive more or less directly from the Latin pretium but develop in different directions. Pretium arose originally in the sphere of exchange and valuation, and presupposed a counter-value. The mediaeval pretium justum or “just price” corresponded approximately to the idea of the modern “market value”. Now while price remains bound to the sphere of economics, prize moves into that of play and competition, and praise acquires the exclusive signification of the Latin laus. Semantically, it is next to impossible to delimit the field proper to each of the three words. What is equally curious is to see how the word wage, originally identical with gage in the sense of a symbol of challenge, moves in the reverse direction of pretium—i.e. from the play-sphere to the economic sphere and becomes a synonym for “salary” or “earnings”. We do not play for wages, we work for them. Finally, “gains” or “winnings” has nothing to do with any of these words etymologically, though semantically it pertains to both play and economics: the player receives his winnings, the merchant makes them."

"To our way of thinking, cheating as a means of winning a game robs the action of its play-character and spoils it altogether, because for us the essence of play is that the rules be kept—that it be fair play. Archaic culture, however, gives the lie to our moral judgement in this respect, as also does the spirit of popular lore. In the fable of the hare and the hedgehog, the beau role is reserved for the false player, who wins by fraud. Many of the heroes of mythology win by trickery or by help from without. [...] In all these instances, the act of fraudulently outwitting somebody else has itself become a subject for competition, a new play-theme, as it were."

"Towards the close of the Middle Ages we see, in Genoa and Antwerp, the emergence of life-insurance in the form of betting on future eventualities of a non-economic nature. Bets were made, for instance, “on the life and death of persons, on the birth of boys or of girls, on the outcome of voyages and pilgrimages, on the capture of sundry lands, places or cities”. Such contracts as these, even though they had already taken on a purely commercial character, were repeatedly proscribed as illegal games of chance, amongst others by Charles V. At the election of a new Pope there was betting as at a horse-race to-day. Even in the 17th century dealings in life-insurances were still called “betting”."

"Anthropology has shown with increasing clarity how social life in the archaic period normally rests on the antagonistic and antithetical structure of the community itself, and how the whole mental world of such a community corresponds to this profound dualism. We find traces of it everywhere. The tribe is divided into two opposing halves, called “phratriai” by the anthropologist, which are separated by the strictest exogamy. [...] The mutual relationship of the two tribal halves is one of contest and rivalry, but at the same time of reciprocal help and the rendering of friendly service. Together they enact, as it were, the public life of the tribe in a never-ending series of ceremonies precisely formulated and punctiliously performed. The dualism that sunders the two halves extends over their whole conceptual and imaginative world."

"The victory not only represents that salvation but, by so doing, makes it effective. Hence it comes about that the beneficent result may equally well flow from games of pure chance as from games in which strength, skill or wit decide the issue. Luck may have a sacred significance; the fall of the dice may signify and determine the divine workings; by it we may move the gods as efficiently as by any other form of contest. [...] In order to realize these mental associations, we moderns have only to think of the sort of futile auguries we all used to practise in childhood without really believing in them, and which a perfectly balanced adult, not in the least given to superstition, may sometimes catch himself doing. As a rule, we do not attribute much importance to them. It is rather rare to find such futilities actually recorded in literature, but as an example I would refer you to the passage in Tolstoy's Resurrection, where one of the judges on entering the court says silently to himself: “If I reach my seat with an even number of steps, I shall have no stomach pains to-day”."

"The agonistic basis of cultural life in archaic society has only been brought to light since ethnology was enriched by an accurate description of the curious custom practised by certain Indian tribes in British Columbia, now generally known as the potlatch. [...] This curious donative festival dominates the entire communal life of the tribes that know it: their ritual, their law, their art. Any important event will be the occasion for a potlatch—a birth, a death, a marriage, an initiation ceremony, a tattooing, the erection of a tomb, etc. [...]
At the potlatch the families or clans are at their best, singing their sacred songs and exhibiting their masks, while the medicine-men demonstrate their possession by the clan-spirits. But the main thing is the distribution of goods. The feast-giver squanders the possessions of the whole clan. However, by taking part in the feast the other clan incurs the obligation to give a potlatch on a still grander scale. Should it fail to do so it forfeits its name, its honour, its badge and totems, even its civil and religious rights. The upshot of all this is that the possessions of the tribe circulate among the houses of the “quality” in an adventurous way. It is to be assumed that originally the potlatch was always held between two phratriai.
In the potlatch one proves one's superiority not merely by the lavish prodigality of one's gifts but, what is even more striking, by the wholesale destruction of one's possessions just to show that one can do without them."

"In the pagan Arabia of pre-Islamic times, they are to be met with under a special name, which proves their existence as a formal institution. They are called mu'āqara, nomen actionis of the verb 'aqara in the third form, rendered in the old lexicons, which knew nothing of the ethnological background, by the phrase “to rival in glory by cutting the feet of camels”."

"According to ancient Chinese texts, the pitched battle is a confused mêlée of boasts, insults, altruism and compliments. It is rather a contest with moral weapons, a collision of offended honours, than an armed combat. All sorts of actions, some of the most singular nature, have a technical significance as marks of shame or honour for him who perpetrates or suffers them. Thus, the contemptuous gesture of Remus in jumping over Romulus' wall at the dawn of Roman history constitutes, in Chinese military tradition, an obligatory challenge."

"Competition for honour may also take, as in China, an inverted form by turning into a contest in politeness. The special word for this—iang—means literally “to yield to another”; hence one demolishes one's adversary by superior manners, making way for him or giving him precedence. The courtesy-match is nowhere as formalized, perhaps, as in China, but it is to be met with all over the world."

""


IV. Play and Law
V. Play and War
VI. Playing and Knowing
VII. Play and Poetry
VIII. The Elements of Mythopoiesis
IX. Play-Forms in Philosophy
X. Play-Forms in Art
XI. Western Civilization Sub Specie Ludi
XII. The Play-Element in Contemporary Civilization (less)
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Jan 10, 2013Taylor rated it it was ok
As college students, how many of us ever made it through the entire "recommended reading" list for a class? And for a class with 17 recommended titles and "Homo Ludens" being the most difficult to acquire (the vast University of Minnesota library system doesn't have a copy), even the most thorough of us could be forgiven for leaving it by the wayside.

But four years after taking the Toy Product Design class that cited Homo Ludens, I find myself helping to teach it, and I figured I ought to have a more complete knowledge of the background information.

Unfortunately, I have to satisfy myself with giving it the old college try. The book is written as an almost stream-of-consciousness contemplation on the idea of play, and after giving a vague notion of his definition of the concept, Huizinga goes on to meander through related subjects without a clear hypothesis or point.

I will say that I thoroughly enjoyed the chapter on the concept of play as expressed in language. I nearly went for a linguistics minor in college, and the chapter on other ideas expressed through words related to play and their possible connection to the "play-concept" fascinated me. In this chapter, Huizinga gets closest to making any kind of cogent argument: the words for play in many languages refer both to a specific kind of recreational or ritual activity that he defines as the "play-concept" and to rapid or capricious movements of objects, systems, or creatures.

After that chapter, my interest in the book rapidly declined as successive topics were abruptly discarded, as by a toddler who has seen something even more colorful across the room. I didn't finish the book; my attention span is perhaps no more blameworthy than Huizinga's. Perhaps the final chapter neatly wrapped up all categories of study and contemplations with a cohesive conclusion. I haven't the patience to find out. (less)
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Oct 27, 2017Arturo Herrero rated it liked it
The main premise of Homo Ludens is that play is primary to and a necessary (though not sufficient) condition of the generation of culture.



The fact that play and culture are actually interwoven with one another was neither observed nor expressed, whereas for us the whole point is to show that genuine, pure play is one of the main bases of civilisation.


Institutions such as religion, law, government, and the armed forces originally started as play-forms, or games, and only gradually did they become rigid and serious. Spontaneous order (Hayek). According to this criterion, ritual and mimesis, sports, games and theatrical performances emancipated man from their animal bonds, during those primitive ceremonies in which man played at being another kind of animal (Mumford).

Huizinga also introduces the concept of the magic circle, a specially marked space that separates a game from the rest of the world. Players of a game step across this boundary into the magic circle, and by doing so voluntarily suspend the rules of the real world and accept the rules of the game. (less)
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Sep 06, 2017Hugolane rated it it was amazing · review of another edition
Shelves: historical-scholarship
Intriguing, readable book. I can easily see why it was a pathbreaking book when it was published over 60 years ago, and definitely more interesting than most metahistories. I think the key insight that the nature of play as something that was apart from other functions became the model for much of the key features of civilization is well taken, and it is intriguing to see him work with so much different material, including cultures beyond Europe to make his point. Almost 70 years on the point about modern cultures both taking play to a new level with professional sports and in other way blurring the lines between play and other lives seems to have aged well. I can't help thinking that the breakdown of "accepted rules" in politics is one of the reasons we are where we are today, and I say that without laying blame on a particular party -- all have at times placed winning over long-standing accepted rules. (less)
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Mar 15, 2010FiveBooks rated it it was amazing
Shelves: fivebooks-on-video-games
Journalist Tom Chatfield of Prospect has chosen to discuss Johan Huizinga's Homo Ludens , on FiveBooks as one of the top five on his subject - Computer Games, saying that:

It’s a book about the way that play precedes culture, and is a distinct and very complicated human phenomenon, which the author sees as giving rise to much that we think of as civilisation, as encoding a set of human values, ideas and ways of being in the world.”

The full interview is available here: http://five-books.com/interviews/tom-chatfield (less)
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Sep 01, 2013Avery rated it liked it
The first chapter of this book is decent -- a slightly philosophical view of the importance of play. The rest is scholarly and now outdated ethnography. For a book that asserts that the best things in life revolve around play, you'd think it could be more... you know... playful. It does make a good alternative to postmodern nonsense that emphasizes a deadened "performance" without a play element.

It's not a useless book and might provide you some insight, but I'd rather read G.K. Chesterton who is playful at all times. (less)
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